Selected work
Worlds, books, games,
and a published collaboration.
Each case study identifies what I created, explains the decisions behind it, and links to the actual artifact or published record.
Science-fantasy world bible
Otri
A post-collapse science-fantasy world where æther has limits, ruins belong to no one, and biomechanical Companions are people.
Worldbuilding · culture · systems · belief
Enter the world ↗Published devotional philosophy
The Arcanum
Thirty-three Divine Names become a unified cosmology, ethical system, and daily contemplative practice.
Writing · belief-system design · symbolic structure
Explore the book ↗Symbolic print-and-play prototype
The Pagan Deck of Cards
Sixty-four cards resolve seasons, elements, festivals, directions, zodiac signs, and sacred motifs into one visual system.
Systems · symbolism · visual direction
Study the system ↗Mythic-fantasy novel
Sleepy Gods
An ancient being wakes after an eon of self-erasure and must choose to remain present in the world he forgot.
Narrative · character · lore · prose
Read the opening ↗Original elemental strategy game
Ma’a
Hold one stone. Exchange one stone. Bring Fire, Water, Earth, and Air into line.
Game design · systems · symbolic interaction
See how it works ↗Published real-world collaboration
Do You Speak Future?
A self-initiated quotation compilation became the early concept for a book carrying Jacque Fresco’s insights forward.
Concept development · collaboration · handoff
Read the collaboration story ↗