Selected work

Worlds, books, games,
and a published collaboration.

Each case study identifies what I created, explains the decisions behind it, and links to the actual artifact or published record.

01

Science-fantasy world bible

Otri

A post-collapse science-fantasy world where æther has limits, ruins belong to no one, and biomechanical Companions are people.

Worldbuilding · culture · systems · belief

Enter the world
02

Published devotional philosophy

The Arcanum

Thirty-three Divine Names become a unified cosmology, ethical system, and daily contemplative practice.

Writing · belief-system design · symbolic structure

Explore the book
03

Symbolic print-and-play prototype

The Pagan Deck of Cards

Sixty-four cards resolve seasons, elements, festivals, directions, zodiac signs, and sacred motifs into one visual system.

Systems · symbolism · visual direction

Study the system
04

Mythic-fantasy novel

Sleepy Gods

An ancient being wakes after an eon of self-erasure and must choose to remain present in the world he forgot.

Narrative · character · lore · prose

Read the opening
05

Original elemental strategy game

Ma’a

Hold one stone. Exchange one stone. Bring Fire, Water, Earth, and Air into line.

Game design · systems · symbolic interaction

See how it works
06

Published real-world collaboration

Do You Speak Future?

A self-initiated quotation compilation became the early concept for a book carrying Jacque Fresco’s insights forward.

Concept development · collaboration · handoff

Read the collaboration story