Selected work

Unpublished mythic-fantasy novel

Sleepy Gods

Prelude and Chapters 1–4 · 32-page excerpt

An ancient being wakes after an eon of self-erasure and must choose to remain present in the world he forgot.

RoleCreator and author; concept development, narrative foundations, character, worldbuilding, cultural lore, thematic and symbolic design, and prose

01

The project

An opening about choosing presence

Sleepy Gods is a lyrical fantasy novel about an ancient being who wakes after an eon of meditation with most of his identity and history missing. His first companion is the moss cloak that became conscious while waiting on his back; his first choice is whether to return to effortless solitude or reenter a world that kept changing without him.

The first four chapters move through sensory awakening, comic companionship, a forest village sustained by generations of Givers, decades lost to avoidance, reunion with an old satyr friend, and the revelation of a white hush erasing roads, little gods, family names, and historical truth.

The excerpt establishes the world through intimacy rather than exposition. Humor, ritual, embodiment, and companionship carry a deeper story about avoidance, memory, consent, responsibility, and the difficult choice to participate in one’s own life.

02

My contribution

What I wrote and developed

  • Conceived the premise of an ancient being waking without his name, history, or full understanding of his nature.
  • Developed a first-person present-tense voice that is contemplative, literal-minded, curious, compassionate, avoidant, and unexpectedly funny.
  • Created the speaking moss cloak as a full person whose emerging preferences give companionship ethical consequences.
  • Structured the opening through awakening, withdrawal, mortal time loss, bodily reconnection, reunion, revelation, and an accepted first step.
  • Used immortal perception dramatically: one postponed meeting becomes a mortal lifetime passing beneath the protagonist’s gaze.
  • Developed the Givers’ inherited practice of song, offering, mourning, gratitude, adoption, and forest learning.
  • Established the threat through disappearing roads and names, forgotten gods, and an elm whose rings preserve what actually happened.
  • Balanced meditative fantasy, bodily comedy, communal warmth, existential grief, and mythic danger within one voice.
03

Design logic

An opening built around one choice

The Prelude and first four chapters form a complete opening movement: awakening, companionship, departure, avoidance, reconnection, revelation, and a chosen step toward accountability.

01

Presence versus erasure

The cave offers painless solace because it removes sequence and consequence. The story moves when the protagonist chooses discomfort, relationship, and demand.

02

Memory with consent

Pell has answers but refuses to install a ready-made identity inside his friend. Truth matters, but love does not grant ownership of another person’s story.

03

Care without violation

Generations bring food and song to the cave without crossing its threshold. Their ritual reaches the protagonist while preserving his door.

04

Embodiment as return

Eating, aching, dancing, sleeping near others, and finally placing both feet on the earth restore the protagonist more than abstract reflection.

04

Tools used

Narrative, character, and mythic world

Narrative Foundations

Every mystery is grounded in a choice between painless withdrawal and accountable presence.

Story Development

The opening escalates from solitary awakening to living companion, mortal culture, old friendship, erasing force, and witness-led journey.

Character Development

The protagonist, cloak, and Pell have distinct voices, boundaries, vulnerabilities, needs, and relationships to memory.

Worldbuilding

An animistic world of spirits, tree-settlements, living objects, embodied magic, deep time, and endangered gods emerges through experience.

Lore & Cultural History

Pell’s vigil, generations of Givers, the elm’s record, and disappearing names make history active in the present.

Thematic Coherence

Cave and world, floating and walking, forgetting and witnessing, solitude and companionship repeat the same central conflict.

Symbolic Design

Shell, cave, white spear, song-pause, golden feather, elm rings, cloak, staff, and grounded feet carry plot and theme together.

Atmosphere & Tone

Fungal stillness, forest wonder, comic companionship, revelry, temporal grief, and metaphysical danger coexist in one lyrical register.

05

Key decisions

What the first four chapters establish

A living relationship at the moment of waking

The cloak prevents the opening from becoming a solitary information sequence and immediately gives its metaphysics interpersonal consequences.

A mortal lifetime in one hesitation

The Giver sequence makes immortal avoidance visible by letting an entire human life pass during one delayed conversation.

Revelry as character development

Pell uses music, food, wine, touch, sleep, laughter, and restraint to help his friend remember that having a body differs from carrying one.

A final image carrying the premise

The protagonist lowers his feet, accepts the weight of the earth, and walks toward the first witness.

Open the work

Read the opening

The portfolio excerpt contains the Prelude and Chapters 1–4 of the unpublished novel—thirty-two pages in total.

06

Credits & scope

Authorship, assistance, and limits

Created and written by Kyle Figard.

Originally developed under Rowan, another pen name of Kyle Figard.

Content note: brief fable violence and blood; grief, death, memory loss, existential distress, non-explicit nudity, alcohol, and affectionate communal revelry.

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